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Window_EquipLeft ::: posté le 2006-02-16 @ 09:52:00
Auteur: Yukihiro matsumoto

#============================================
# ¡ Window_EquipLeft
#----------------------------------------------
# @‘•”õ‰æ–ʂŁAƒAƒNƒ^[‚̃pƒ‰ƒ[ƒ^•Ï‰»‚𕎦‚·‚éƒEƒBƒ“ƒhƒE‚Å‚·B
#============================================

class Window_EquipLeft < Window_Base
#------------------------------------------
# œ ƒIƒuƒWƒFƒNƒg‰Šú‰»
# actor : ƒAƒNƒ^[
#------------------------------------------
def initialize(actor)
super(0, 64, 272, 192)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface
self.contents.font.size = $fontsize
@actor = actor
refresh
end
#------------------------------------------
# œ ƒŠƒtƒŒƒbƒVƒ…
#------------------------------------------
def refresh
self.contents.clear
draw_actor_name(@actor, 4, 0)
draw_actor_level(@actor, 4, 32)
draw_actor_parameter(@actor, 4, 64, 0)
draw_actor_parameter(@actor, 4, 96, 1)
draw_actor_parameter(@actor, 4, 128, 2)
if @new_atk != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 64, 40, 32, "¨", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 64, 36, 32, @new_atk.to_s, 2)
end
if @new_pdef != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 96, 40, 32, "¨", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2)
end
if @new_mdef != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 128, 40, 32, "¨", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 128, 36, 32, @new_mdef.to_s, 2)
end
end
#------------------------------------------
# œ ‘•”õ•ÏXŒã‚̃pƒ‰ƒ[ƒ^Ý’è
# new_atk : ‘•”õ•ÏXŒã‚̍UŒ‚—Í
# new_pdef : ‘•”õ•ÏXŒã‚Ì•¨—–hŒä
# new_mdef : ‘•”õ•ÏXŒã‚Ì–‚–@–hŒä
#------------------------------------------
def set_new_parameters(new_atk, new_pdef, new_mdef)
if @new_atk != new_atk or @new_pdef != new_pdef or @new_mdef != new_mdef
@new_atk = new_atk
@new_pdef = new_pdef
@new_mdef = new_mdef
refresh
end
end
end
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