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Window_PartyCommand ::: posté le 2006-02-16 @ 09:59:00
Auteur: Yukihiro matsumoto

#============================================
# ¡ Window_PartyCommand
#----------------------------------------------
# @ƒoƒgƒ‹‰æ–ʂŁAí‚¤‚©“¦‚°‚é‚©‚ð‘I‘ð‚·‚éƒEƒBƒ“ƒhƒE‚Å‚·B
#============================================

class Window_PartyCommand < Window_Selectable
#------------------------------------------
# œ ƒIƒuƒWƒFƒNƒg‰Šú‰»
#------------------------------------------
def initialize
super(0, 0, 640, 64)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface
self.contents.font.size = 24
self.back_opacity = 160
@commands = ["Engager", "Fuir"]
@item_max = 2
@column_max = 2
draw_item(0, normal_color)
draw_item(1, $game_temp.battle_can_escape ? normal_color : disabled_color)
self.active = false
self.visible = false
self.index = 0
end
#------------------------------------------
# œ €–Ú‚Ì•`‰æ
# index : €–ڔԍ†
# color : •¶ŽšF
#------------------------------------------
def draw_item(index, color)
self.contents.font.color = color
rect = Rect.new(160 + index * 160 + 4, 0, 128 - 10, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(rect, @commands[index], 1)
end
#------------------------------------------
# œ ƒJ[ƒƒ‹‚Ì‹éŒ`XV
#------------------------------------------
def update_cursor_rect
self.cursor_rect.set(160 + index * 160, 0, 128, 32)
end
end
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