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Main


Arrow_Base ::: postι le 2006-02-16 @ 10:14:00
Auteur: Yukihiro matsumoto

#============================================
# ‘ Arrow_Base
#----------------------------------------------
# @ƒoƒgƒ‹‰ζ–Κ‚ΕŽg—p‚·‚ιƒAƒ[ƒJ[ƒƒ‹•ަ—p‚ΜƒXƒvƒ‰ƒCƒg‚Ε‚·B‚±‚ΜƒNƒ‰ƒX‚Ν
# Arrow_Enemy ƒNƒ‰ƒX‚Ζ Arrow_Actor ƒNƒ‰ƒX‚ΜƒX[ƒp[ƒNƒ‰ƒX‚Ζ‚΅‚ΔŽg—p‚³‚κ‚ά‚·B
#============================================

class Arrow_Base < Sprite
#------------------------------------------
# œ ŒφŠJƒCƒ“ƒXƒ^ƒ“ƒX•ϐ”
#------------------------------------------
attr_reader :index # ƒJ[ƒƒ‹ˆΚ’u
attr_reader :help_window # ƒwƒ‹ƒvƒEƒBƒ“ƒhƒE
#------------------------------------------
# œ ƒIƒuƒWƒFƒNƒg‰Šϊ‰»
# viewport : ƒrƒ…[ƒ|[ƒg
#------------------------------------------
def initialize(viewport)
super(viewport)
self.bitmap = RPG::Cache.windowskin($game_system.windowskin_name)
self.ox = 16
self.oy = 64
self.z = 2500
@blink_count = 0
@index = 0
@help_window = nil
update
end
#------------------------------------------
# œ ƒJ[ƒƒ‹ˆΚ’u‚̐ݒθ
# index : V‚΅‚’ƒJ[ƒƒ‹ˆΚ’u
#------------------------------------------
def index=(index)
@index = index
update
end
#------------------------------------------
# œ ƒwƒ‹ƒvƒEƒBƒ“ƒhƒE‚̐ݒθ
# help_window : V‚΅‚’ƒwƒ‹ƒvƒEƒBƒ“ƒhƒE
#------------------------------------------
def help_window=(help_window)
@help_window = help_window
# ƒwƒ‹ƒvƒeƒLƒXƒg‚πXV (update_help ‚ΝŒp³ζ‚Ε’θ‹`‚³‚κ‚ι)
if @help_window != nil
update_help
end
end
#------------------------------------------
# œ ƒtƒŒ[ƒ€XV
#------------------------------------------
def update
# “_–ΕƒJƒEƒ“ƒg‚πXV
@blink_count = (@blink_count + 1) % 8
# “]‘—Œ³‚Μ‹ιŒ`‚πέ’θ
if @blink_count < 4
self.src_rect.set(128, 96, 32, 32)
else
self.src_rect.set(160, 96, 32, 32)
end
# ƒwƒ‹ƒvƒeƒLƒXƒg‚πXV (update_help ‚ΝŒp³ζ‚Ε’θ‹`‚³‚κ‚ι)
if @help_window != nil
update_help
end
end
end
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